Warcraft takes on too much and delivers too little on its way to clouding the future of the video game movie genre. Review by Matt Cummings One might look at the 2016 Summer movie slate and equate it to a bag of feces set afire at your front door. In reality, such childish pranks might be all that's left when the season is done, underlying a growing concern in which the real stakes faced by Hollywood feel higher than normal. Recent releases have been reeling from an assault of soft openings, poor critic reviews, and a general sense that sequelitis is producing films that audiences don't want. Warcraft does little to stem that feeling of dread, cramming in too much story and setting forth some of the worst casting in recent memory. The result both muddies the future of the genre and the chances for this franchise to carry on. Warcraft is told from two perspectives - the orcs and humans - as each prepares to fight the other, while coming to question their roles...