Peter Berg Talks Battleship Movie
Berg recently invited a group of movie bloggers to a Naval ship in San Diego, the U.S.S. Sterett to give them a tour and talk about what exactly he has planned for the film. If you have never been on one of these ships you should definitely go when you have the chance! You might as well hit one up in San Diego when you are there for Comic-Con if you haven’t already, these ships are freakin incredible!
Peter talks a bit about using the bridge, and other parts of the ship, as sets for the movie. He also talked about what would happen if all of this technology suddenly became unavailable to the officers during battle with the aliens. Or with the Chinese. Whichever happens first.
Berg: Most of the things we're going to show you today, are sets we're going to build, or in theory, work out with the Navy so we can use them and make them as realistic as possible. One of the things the film inspires is it takes us into this incredibly complicated world of communications, of radar, of GPS locators, of weapons systems, to show all of this state of art as cool as we possibly can. Somebody asked about backups? (If the computer systems go down) That's another thing we're going to sort of explore. Taking away some of the technology we have. And if you come out here, for example, you'll see there's a light out here. This is an old fashioned Morse Code signal light. All of this state of the art technology in the world, if everything else goes, if you can't get a cell phone or walkie talkie signal, this can signal Morse code. And obviously in the game Battleship, being able to identity in the game where your enemy is, and locate and identify, is something, that is the core component of the game. Well, one of things we hope to do in this film successfully, is to take away some of this really incredible state of the art technology and have people communicating, and this is just one example, there's others, of using some sort of old school communication.
We also got to see the CIC (Combat Information Center) which was a larger room with seperate stations. Each station handling different weapons systems on the ship. Two giant screens on the wall acted as maps for the officers. We weren't allowed to take any photos of this room either. Peter talked a bit about the CIC:
Berg: This is a key set in the film. you put this screen on, it's very easy to imagine this as a much more sophisticated Battleship screen from the board game. What they're doing with this screen is identifying threats or identifying objects whether it be in the air, on the sea or underwater. Much the same way you would try to identify or locate your enemy in the game. You're trying to find an enemy over here (at one station) and over here you're killing an enemy. It's very simple. they've got a bunch of ways to find and a bunch of ways to kill. But basically, the fundamental core principles of the game, are very easy to expand in a very easy, badass, very intelligent way when you see how these guys do what they do.
Berg: We'll be able to take a component of the game, which is someone trying to guess where this thing is, and when they see a TRAC (name for something on radar or visually that the Navy doesn't like) they're going to get some coordinates where they think that TRAC is, they're going to then lock into those coordinates, they're gonna fire, they're gonna put a ping on those coordinates and hope it's a hit. It's another example of how we can...I believe in a very intelligent and cool and entertaining way have fun with the idea of trying to identify a target, trying to hit it and trying to sink it.
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